Tapinator, Inc. (TAPM)

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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Fri Dec 15, 2017 5:37 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) Boasts Impressive Portfolio

Tapinator (OTCQB: TAPM) continues to stake its claim in one of the fastest-growing sectors of the gaming market, mobile gaming. The company has already secured millions of downloads and active players using its currently available mobile games, with new and exciting games still in development. An article discussing this reads: “Tapinator (TAPM) is a developer and publisher of mobile games on the iOS, Google Play and Amazon platforms with many assets and advantages in place to attract the M&A interest of bigger companies. Tapinator’s portfolio encompasses more than 300 mobile gaming titles that have, collectively, amassed more than 450 million player downloads. As of Q3 2017, Tapinator’s expansive number of engaged users equated to 11.7 million monthly active players. Additionally, the company possesses three very strong franchise games (“Video Poker Classic,” “Dice Mage” and “Solitaire Dash”), and it has an exciting pipeline of Full-Featured Games scheduled to launch now through Q2 of 2018. It’s also notable that TAPM’s Full-Featured Games bookings increased by 255 percent for the nine-month period ended Sept. 30, 2017.”
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Tue Dec 19, 2017 6:16 pm

Tapinator, Inc. (TAPM) Positioned for Growth in Booming Mobile Gaming Market

- Global mobile gaming revenues expected to reach over $40 billion in 2017
- Mobile gaming revenues forecast to grow at a CAGR of 6.2 percent through 2020
- Tapinator has developed over 300 mobile games, which have been downloaded more than 450 million times

Mobile gaming is the fastest growing sector in the gaming market, and a recent study predicts that worldwide 2017 mobile gaming revenues will reach over $40 billion, representing a 33 percent increase over 2015 (http://nnw.fm/I1nwI). This market is driven by exponential growth in sales of smartphones and tablets, the corresponding increase of mobile device use and rising income levels. A Global Games Market Report issued by Newzoo forecasts that mobile gaming will soon form over 50 percent of the total gaming market, growing at a CAGR of 6.2 percent through 2020 (http://nnw.fm/4RDOw).

Founded in 2013, Tapinator, Inc. (OTCQB: TAPM) is uniquely positioned to capture a leading role in this growing market, having already developed and published over 300 mobile games that have been downloaded more than 450 million times from Google Play, the App Store and Amazon platforms. The company aims to solidify and increase its market share by focusing on mergers and acquisitions within this sector.

Tapinator has created a selection of best-in-class, full-featured games that includes ‘ROCKY™’ and ‘Solitaire Dash’, providing in-depth and unique content that promotes long-term player retention and targets high ROI. The company envisages the potential for full-featured games to have a product lifespan of over five years, producing franchise-type revenues of more than $100 million. It uses proprietary processes for games development and marketing, which factor in projected player retention and profitability.

Tapinator’s team of developers, strategists and product specialists focuses on combining gameplay elements with best-in-class monetization methods. It recently launched two full-featured titles, ‘Big Sport Fishing 2017’ and ‘Dice Mage 2’. ‘Big Sport Fishing 2017’ experienced more than 520,000 global downloads during its first seven days following launch. The company also has new titles scheduled for release in Q4 2017 and the first and second quarters of 2018, including ‘Divide and Conquer’, ‘ColorFill’ and ‘Fusion Heroes’. It also recently launched ‘Fidget Spinner Superhero’ and ‘Scary Shark Evolution 3D’, two highly popular games within its Rapid-Launch Games division.

To accelerate its growth, Tapinator is investigating opportunities to develop virtual reality (VR) and augmented reality (AR) games, as recent reports predict that the VR market will reach $30 billion and the AR sector $120 billion by 2020. On November 28, 2017, the company reported that its Rapid-Launch game ‘Virtual Mom: Happy Family 3D’ ranked among the top 100 games in the United States on Google Play. This game was downloaded by more than 600,000 players since its launch on November 8, and it was featured as the number 34 top game in Brazil, number 97 in Russia and number 102 in China. In a news release, Tapinator CEO Ilya Nikolayev disclosed the company’s intention to build on this success by releasing extra content and expanding its ‘Happy Family’ game series.

Apart from the direct revenue realized from game downloads and app store purchases, Tapinator derives 54 percent of its revenue from advertising placed within mobile games. Advertising is restricted to placements between game levels, and the company runs rewarded video ad units, tied directly into the currency of each game. Tapinator has set its sights on achieving an annual booking growth target of over 30 percent for the period from 2017 to 2019.

For more information, visit the company’s website at www.Tapinator.com
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Fri Dec 22, 2017 5:19 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) to Explore Virtual, Augmented Reality Game Opportunities

Tapinator (OTCQB: TAPM) is building upon its already strong positioning in the booming mobile gaming market to explore additional expansion opportunities. An article discussing this reads, “To accelerate its growth, Tapinator is investigating opportunities to develop virtual reality ("VR") and augmented reality ("AR") games, as recent reports predict that the VR market will reach $30 billion and the AR sector $120 billion by 2020. On November 28, 2017, the company reported that its Rapid-Launch game ‘Virtual Mom: Happy Family 3D’ ranked among the top 100 games in the United States on Google Play. This game was downloaded by more than 600,000 players since its launch on November 8, and it was featured as the number 34 top game in Brazil, number 97 in Russia and number 102 in China. In a news release, Tapinator CEO Ilya Nikolayev disclosed the company’s intention to build on this success by releasing extra content and expanding its ‘Happy Family’ game series.”
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Tue Dec 26, 2017 5:22 pm

Tapinator, Inc. (TAPM) Keeps Growing as Mobile Gaming Market Continues to Surge

- Company has drawn more than 450 million players to its portfolio of 300+ mobile games, with player life time values (LTVs) exceeding the cost of player acquisition on certain titles
- TAPM schedules launch of three new full-featured titles in first two quarters of 2018
- By 2020, mobile gaming market is expected to account for more than half of the total games market, which hit an estimated $108.9 billion this year

Tapinator, Inc. (OTCQB: TAPM) has been successfully growing within the surging mobile games market through its introduction of both licensed and original IP across its portfolio of 300+ games, which have attracted more than 450 million players. One such license is the ROCKY™ mobile game, which the company developed in conjunction with MGM studios. Revenues are generated by consumer app store transactions and branded advertisements.

TAPM is a New York City-based company that builds mobile games for the Apple iOS, Google Play, and Amazon App Store platforms. Its team of developers and marketers uses a proprietary and profit-driven set of processes focused on gaming category, player retention and projected profitability. It is currently experimenting with both virtual and augmented reality as these newer markets begin to take hold.

The opportunities for growth within the mobile gaming market are immense, with Newzoo Research’s ‘Global Games Market Report’ projecting that mobile games will account for more than half of the total global market by 2020 (http://nnw.fm/0SXsm). The total gaming market was projected to reach $108.9 billion this year, Newzoo reported. It also estimated that mobile gaming reached $36.9 billion in 2016 (http://nnw.fm/4yIsP).

What makes TAPM unique is that it focuses on a quantitive approach to generating shareholder value, instead of beginning the game development process with an emphasis on creative alone. Ilya Nikolayev, Tapinator’s founder and CEO, said that TAPM prioritizes games with higher player retention and projected profitability, keeping an eye toward the metrics that show a game can profitably acquire new players. The company applies a pragmatic, profit-oriented strategy in order to ensure that its games are successful in attracting players, and it looks to create series of games from its most successful projects.

Additional keys to Tapinator’s success are rapid development and a commitment to constant improvement of its more successful titles. TAPM has also developed a marketing ecosystem that allows the company to cross-promote its large player base from older titles to its newer game launches. Tapinator uses this proprietary player base to acquire between 350,000 and 400,000 new player downloads daily with no spending on external marketing, Nikolayev said in an interview with Forbes (http://nnw.fm/IVd8l).

For more information, visit the company’s website at www.Tapinator.com
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Thu Dec 28, 2017 5:55 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) Keeps Pace with Ongoing Growth in Mobile Gaming Market

Through a portfolio of 300-plus mobile games drawing more than 450 million players, New York City-based Tapinator (OTCQB: TAPM) is successfully growing its proprietary processes to generate profits in the gaming industry. An article discussing this reads: “What makes TAPM unique is that it focuses on a quantitive approach to generating shareholder value, instead of beginning the game development process with an emphasis on creative alone. Ilya Nikolayev, Tapinator’s founder and CEO, said that TAPM prioritizes games with higher player retention and projected profitability, keeping an eye toward the metrics that show a game can profitably acquire new players. The company applies a pragmatic, profit-oriented strategy.”
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Tue Jan 02, 2018 5:55 pm

Tapinator (TAPM) is Uniquely Positioned to Take Advantage of Hot Mobile Gaming Sector

- Global mobile gaming is the hottest, fastest growing sector of the gaming market
- TAPM is positioned to exploit $40+ billion market opportunity
- Low development costs provide predictable returns
- Positive variables should put TAPM on investor radar

Mobile gaming has become a booming global business. As discussed in the recent article ‘Mobile Gaming Acquisitions on Pace to Boom in 2018’ (http://nnw.fm/xWNn7), mobile gaming is arguably the hottest, fastest-growing sector within the gaming market. Revenues are exploding in the mobile games market and are expected to total $40.6 billion for 2017, an increase of more than $10 billion from 2015. Annual revenues of $40+ billion with 33% growth over two years presents a huge opportunity for correctly positioned participants.

Driven by the ubiquity of mobile devices, gaming has moved from the sofa to an anytime, anywhere activity. No longer tethered to consoles, players have embraced mobile games with a passion that has propelled the mobile games market to new levels and spurred acquisition fever by traditional gaming companies.

Positioned to exploit these market trends, Tapinator, Inc. (OTCQB: TAPM) has been developing and publishing mobile games on the iOS, Android and Amazon platforms since 2013, and it has created a portfolio of over 300 mobile gaming titles that, collectively, have been downloaded by more than 450 million players worldwide. With the guidance of a highly skilled and experienced management team, Tapinator is building a large catalog of “Rapid-Launch Games” that have low development costs while offering predictable returns, complementing its much smaller number of “Full-Featured Games” that cost substantially more to develop but offer massive upside potential. The company generates revenues through the sale of branded advertisements and through consumer app store transactions. By establishing and executing a disciplined return-on-investment strategy, Tapinator is aiming to be among the leaders in the global mobile gaming market.

With outsized growth, increased acquisitions and immense opportunity ahead, the returns in global gaming stocks are proving to be an area that may well outpace other market sectors. Given the multiple positive variables in place, Tapinator should be on investors’ radar.

For more information, visit the company’s website at www.Tapinator.com
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Wed Jan 03, 2018 6:39 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) Announces Formation of Blockchain-Focused Subsidiary

Mobile games developer and publisher Tapinator, Inc. (OTCQB: TAPM) this morning announced the formation of a new subsidiary, Revolution Blockchain, LLC, focused on developing and publishing distributed apps and games leveraging blockchain technology. Per the update, Revolution Blockchain’s first product, scheduled for launch in the second quarter of this year, will implement blockchain technology for both payment processing and the storage of virtual assets via non-fungible tokens that live on the blockchain. “We believe that we’re at the dawn of a new revolution where the applicability of blockchain technology will expand from currency trading to industry-changing applications and games,” Ilya Nikolayev, CEO of Tapinator, stated in the news release. “The formation of our Revolution Blockchain subsidiary allows us to plant a hard stake in the ground and make a long-term commitment to the distributed app market… [W]e now believe Tapinator is extremely well positioned and qualified to create early leadership within the decentralized apps market.”
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Tue Jan 09, 2018 5:17 pm

Blockchain Emerging as a New Frontier for the Gaming Industry

NetworkNewsWire Editorial Coverage: The overall value of the global cryptocurrency market reached an all-time high of more than $700 billion on January 3, 2018 (http://nnw.fm/0rxFZ), a clear indicator of the increased interest in the adoption of digital currencies and their underlying blockchain technology. Blockchain is already being successfully implemented across various market sectors and is expected to revolutionize a significant number of industries over the next decade, including the financial, healthcare, real estate, legal and gaming industries. Mobile gaming in particular is a promising segment for blockchain adoption, with the fastest growing rate in the whole gaming industry and over $40 billion in revenues in 2017. Tapinator, Inc. (TAPM) (TAPM Profile) has positioned itself to exploit these market trends and establish an early lead within the blockchain gaming industry through the recent creation of its subsidiary, Revolution Blockchain LLC. Other companies poised to capitalize on opportunities in the blockchain sector include Bitcoin Investment Trust (GBTC), Riot Blockchain, Inc. (RIOT), Bitcoin Services, Inc. (BTSC) and Marathon Patent Group, Inc. (MARA).

Tapinator, Inc. (TAPM) develops and publishes mobile games on Google Play, iOS and Amazon platforms. To date, it has developed over 300 games, which have been downloaded over 450 million times by global gamers, and the company has stated its intentions to further increase its market share by concluding strategic mergers and acquisitions.

Tapinator kicked off 2018 with news it will form a new subsidiary, Revolution Blockchain LLC, to develop and publish distributed apps and games leveraging blockchain technology (http://nnw.fm/Us6W7). Currently under development, Revolution Blockchain’s first product will leverage blockchain technology for payment and asset storage via fungible tokens residing on the blockchain. This product is scheduled to be launched during the second quarter of 2018. The Company has announced a seed investment in the new subsidiary by an individual accredited investor, resulting in the issuance of membership interests that are convertible into Tapinator’s common stock at $0.25 per share.

“We believe that we’re at the dawn of a new revolution where the applicability of blockchain technology will expand from currency trading to industry-changing applications and games,” Tapinator CEO Ilya Nikolayev stated in the press release about the new subsidiary.

“The formation of our Revolution Blockchain subsidiary allows us to plant a hard stake in the ground and make a long-term commitment to the distributed app market. Our management team has been in the application development and publishing space for over ten years now and successfully made the transition from social/desktop to mobile ecosystems. Similarly, we now believe Tapinator is extremely well positioned and qualified to create early leadership within the decentralized apps market.”

Decentralized apps (DApps) run on a P2P computer network instead of operating through a single, centralized computer or server. DApps eliminate the issues with having a single point of failure and are therefore more stable than apps running on centralized systems. They are also more flexible in terms of diversity and have much more scalability potential. For decentralized applications to be integrated in the blockchain, they must be completely open-source, they need to enable data and records to be cryptographically stored, and also to enable the use and generation of cryptographic tokens. Ethereum is currently the leading platform for DApps, allowing developers to choose rules for transaction formats and asset ownership. In the gaming industry at the moment, dedicated players who build up large in-game assets have no ownership over them and may also have issues ensuring asset security. These issues will be solved by blockchain-based gaming apps.

Tapinator has developed and published a number of established products, including a selection of best-in-class “Full-Featured Games.” These include ROCKY™ and Solitaire Dash, which offer unique and in-depth content that enables long-term player retention. Recently, Tapinator launched three other Full-Featured titles: Big Sport Fishing 2017, Dice Mage 2, and ColorFill. Other new titles scheduled for release in early 2018 include Fusion Heroes and Divide and Conquer. The Company predicts the lifespan of its Full-Featured Games to be over five years, and is attempting to build franchisee-type games that could achieve lifetime revenues of over $100 million.

Tapinator’s revenue model is a blend of app store purchases combined with in-game advertising. 54 percent of its revenue is derived from advertising and 46 percent is derived from app store transactions. The company restricts advertising to placements between game levels and runs rewarded video ad units that are tied directly into each game’s currency. Tapinator’s broader business model also focuses on capitalizing on the significant opportunities for expanding its gaming IP to new platforms such as Ethereum.

As Tapinator continues to grow its product portfolio and modify its offerings to meet the demands of the modern gamer, the company joins several other sector players taking advantage of blockchain technology for a variety of applications.

Bitcoin Investment Trust (GBTC) is a U.S.-based open-ended grantor trust, sponsored by Grayscale Investments, that invests exclusively in bitcoin – the underlying use of which is blockchain. Bitcoin Investment Trust is the first publicly quoted bitcoin investment enterprise, with its shares the first publicly quoted securities to be solely invested in and deriving value from the price of bitcoin. The company relieves investors of the challenges of buying, storing and securing bitcoin, which are taken care of through its traditional investment vehicle. This ensures shares are titled in the investors’ name and provides a structure for financial and tax advisers, while enabling easy transfer to beneficiaries under estate laws. Bitcoin Investment Trust has earned the distinction of being named one of OTC Market Group’s “OTCQX Best 50” for 2017.

Riot Blockchain (RIOT) identifies unique projects in decentralized markets to invest in blockchain technology, focusing primarily on bitcoin and Ethereum blockchains. Its portfolio of investments includes Verady, a company providing cryptocurrency accounting and audit technology services using VeraNet. VeraNet enables individuals and companies to audit, account and report on blockchain assets, and provides a bridge between cryptocurrencies and traditional financial accounting. Tesspay is another Riot Blockchain company that is developing a blockchain-based escrow service for wholesale telecom carriers. A third company within the Riot Blockchain stable is Coinsquare, a leading Canadian digital currency exchange providing a user-friendly, secure and cost-efficient method of purchasing digital assets.

Bitcoin Services (BTSC) focuses primarily on mining bitcoin, but also develops and sells blockchain software. The company recently established a new subsidiary, CryptoCapital Corp., a cryptocurrency holding enterprise that acts as a catalyst for cryptocurrency adoption and innovation. This subsidiary developed a cryptocurrency wallet that enables consumers to securely store multiple digital currencies within the same wallet. Bitcoin Services started mining its own cryptocurrency, called Dash, in the first quarter of 2017.

On November 2, 2017, Marathon Patent Group (MARA) announced that it had entered into a definitive purchase agreement to acquire full ownership of Global Bit Ventures Inc., a digital asset company using blockchain technology to mine cryptocurrencies. Marathon is an Intellectual Property (IP) licensing and commercialization company that acquires and manages IP rights for a diverse range of entities, including universities, large corporations and small companies. The company’s lifecycle of commercialization covers the discovery of opportunities and performing due diligence, protecting IP, providing capital, managing development, assisting with business plan execution and maximizing shareholder value.

A bright future is predicted for blockchain technology, with its application expected to extend from purely financial transactions to facilitating business transactions in multiple industries. Companies in the blockchain industry are poised to significantly expand operations and increase shareholder value by capitalizing on the future growth of the market.

For more information on Tapinator, visit Tapinator, Inc. (OTCQB: TAPM)
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Thu Jan 11, 2018 7:14 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) Set to Exploit Global Mobile Gaming Market

Mobile games developer and publisher Tapinator, Inc. (OTCQB: TAPM) has positioned itself to take advantage of the hottest, fastest growing sector of the gaming market: mobile gaming. An article discussing the company reads: “Tapinator, Inc. (OTCQB: TAPM) has been developing and publishing mobile games on the iOS, Android and Amazon platforms since 2013, and it has created a portfolio of over 300 mobile gaming titles that, collectively, have been downloaded by more than 450 million players worldwide. With the guidance of a highly skilled and experienced management team, Tapinator is building a large catalog of “Rapid-Launch Games” that have low development costs while offering predictable returns, complementing its much smaller number of “Full-Featured Games” that cost substantially more to develop but offer massive upside potential. The company generates revenues through the sale of branded advertisements and through consumer app store transactions. By establishing and executing a disciplined return-on-investment strategy, Tapinator is aiming to be among the leaders in the global mobile gaming market.”
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Mon Jan 22, 2018 5:27 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) to Announce First Blockchain Product at ETH Denver Conference

Mobile games developer and publisher Tapinator, Inc. (OTCQB: TAPM) this morning announced that it is sponsoring and will speak on a panel at ETH Denver, a leading blockchain conference taking place on February 17. The panel will focus on the intersection of blockchain and gaming, and Tapinator plans to use the platform to announce its first blockchain product, which is set for release in the second quarter of 2018 by subsidiary Revolution Blockchain. “We are very excited to attend and present at one of the industry’s top blockchain conferences,” Ilya Nikolayev, CEO of Tapinator, stated in the news release. “We believe that gaming is one of the most exciting verticals for blockchain technology and we look forward to sharing more information about our first product on February 17th.” Along with its sister events, ETH Denver currently has more than 2,500 people registered to participate in its events.
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