Tapinator, Inc. (TAPM)

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Tapinator, Inc. (TAPM)

Postby QualityStocks » Mon Oct 09, 2017 12:08 pm

Tapinator, Inc. (TAPM) is a developer and publisher of mobile games on the iOS, Google Play and Amazon platforms. The Company's portfolio includes over 300 mobile gaming titles generating hundreds of thousands of daily player downloads that provide predictable and attractive returns through the sale of branded advertisements and consumer app store transactions. Tapinator, based in New York and with product development teams located throughout the world, was founded in 2013 by a visionary team that has been building mobile games and applications since 2007 and has achieved multiple successful exits.

Tapinator's business strategy includes the creation of a select number of best-in-class Full-Featured Games, such as ROCKY™ and Solitaire Dash, which provide game players with more in-depth, unique content that supports long-term retention and generates higher investment returns. The Full-Featured Games model creates the potential for sustainable $100+ million franchise-type games that have product lifespans of at least five years. Tapinator uses a proprietary set of dynamic development and marketing processes factored upon gaming category, estimated player retention and projected player profitability.

Recent successful launches of two new Full-Featured titles – Big Sport Fishing 2017 and Dice Mage 2 – were recognized on the Apple iOS platform as "New Games We Love." During the game's first seven days after global release, Big Sport Fishing 2017 received well over 520,000 player downloads. Four new titles, ColorFill, Divide & Conquer, Shadowborne and Fusion Heroes, are in the pipeline for release in Q4 2017 and Q1 2018 as well. The formula for these game combines proven gameplay elements with best-in-class monetization systems, supplemented by Tapinator's strong creative team of developers, strategists and product specialists. The company's Rapid-Launch Games division also saw increasing player interest recently with the launch of Fidget Spinner Superhero and Scary Shark Evolution 3D.

Tapinator's diversified revenue sources includes 54 percent from advertising placed within its mobile games and 46 percent from consumer app store purchases. The Company limits advertising placements to between game levels and also runs rewarded video ad units that are tied directly into the game's currency. Tapinator's portfolio includes more than 300 active titles, with no single game accounting for more than 25 percent of total revenues during the first half of 2017.

As Tapinator looks toward the future, opportunities in Virtual Reality (VR) and Augmented Reality (AR) show great promise. The company has released several prototype VR games to gather data before pursuing a more significant VR product. Recent market reports suggest that the VR industry will hit $30 billion by 2020 and the AR industry will surpass that with a projected $120 billion. Tapinator also plans to pursue publishing transactions that leverage its network, platform relationships and operational excellence. Significant opportunities for expanding Tapinator's gaming IP to new platforms such as Steam and leading messaging apps are also on the horizon. The company is targeting a 30+ percent annual bookings growth target for 2017-2019.
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Mon Oct 09, 2017 4:07 pm

Tapinator, Inc. (TAPM) is “One to Watch”

- Diversified portfolio of 300+ mobile gaming titles with hundreds of millions of players
- Full-Featured Game revenues expected to increase more than 200% in 2017 with launch of new games and other mobile entertainment updates
- Worldwide mobile gaming revenue projected to reach $74.6 billion by 2020 with mobile advertising revenue topping $166 billion by 2018

Tapinator, Inc. (OTCQB: TAPM) is a developer and publisher of mobile games on the iOS, Google Play and Amazon platforms. The Company’s portfolio includes over 300 mobile gaming titles generating hundreds of thousands of daily player downloads that provide predictable and attractive returns through the sale of branded advertisements and consumer app store transactions. Tapinator, based in New York and with product development teams located throughout the world, was founded in 2013 by a visionary team that has been building mobile games and applications since 2007 and has achieved multiple successful exits.

Tapinator’s business strategy includes the creation of a select number of best-in-class Full-Featured Games, such as ROCKY™ and Solitaire Dash, which provide game players with more in-depth, unique content that supports long-term retention and generates higher investment returns. The Full-Featured Games model creates the potential for sustainable $100+ million franchise-type games that have product lifespans of at least five years. Tapinator uses a proprietary set of dynamic development and marketing processes factored upon gaming category, estimated player retention and projected player profitability.

Recent successful launches of two new Full-Featured titles – Big Sport Fishing 2017 and Dice Mage 2 – were recognized on the Apple iOS platform as “New Games We Love.” During the game’s first seven days after global release, Big Sport Fishing 2017 received well over 520,000 player downloads. Four new titles, ColorFill, Divide & Conquer, Shadowborne and Fusion Heroes, are in the pipeline for release in Q4 2017 and Q1 2018 as well. The formula for these game combines proven gameplay elements with best-in-class monetization systems, supplemented by Tapinator’s strong creative team of developers, strategists and product specialists. The company’s Rapid-Launch Games division also saw increasing player interest recently with the launch of Fidget Spinner Superhero and Scary Shark Evolution 3D.

Tapinator’s diversified revenue sources includes 54 percent from advertising placed within its mobile games and 46 percent from consumer app store purchases. The Company limits advertising placements to between game levels and also runs rewarded video ad units that are tied directly into the game’s currency. Tapinator’s portfolio includes more than 300 active titles, with no single game accounting for more than 25 percent of total revenues during the first half of 2017.

As Tapinator looks toward the future, opportunities in Virtual Reality (VR) and Augmented Reality (AR) show great promise. The company has released several prototype VR games to gather data before pursuing a more significant VR product. Recent market reports suggest that the VR industry will hit $30 billion by 2020 and the AR industry will surpass that with a projected $120 billion. Tapinator also plans to pursue publishing transactions that leverage its network, platform relationships and operational excellence. Significant opportunities for expanding Tapinator’s gaming IP to new platforms such as Steam and leading messaging apps are also on the horizon. The company is targeting a 30+ percent annual bookings growth target for 2017-2019.

For more information, visit the company’s website at www.Tapinator.com
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Thu Oct 12, 2017 6:08 pm

NetworkNewsBreaks – Tapinator, Inc. (TAPM) Sets Launch Date for Major Dice Mage 2 Update

Mobile games developer and publisher Tapinator, Inc. (OTCQB: TAPM) this morning announced that it will launch an extensive update for its hit game, Dice Mage 2, on November 2 for both Android and iOS devices. The company will also be joining forces with developer Boarding Party Games of Vancouver, Canada, in an effort to expand the global presence of this best-in-class role playing game. Since its initial launch in August, Dice Mage 2 has accumulated nearly 600,000 player downloads while maintaining an excellent rating of 4.5 (out of 5.0) stars. The game was even featured by Apple through one of the tech giant’s “New Game We Love” spotlights, earning a prized top banner placement in 147 countries worldwide. “We achieved a successful initial launch with Dice Mage 2 and we look forward to the release of this first major update,” Ilya Nikolayev, CEO of Tapinator, stated in the news release. “We believe that, given the player response seen by the game thus far, Apple and Google will consider the game for significant editorial opportunities, thereby accelerating growth… We look forward to capitalizing on these opportunities in the future.”
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Tue Oct 17, 2017 5:37 pm

These 5 Mobile Gaming Stocks Aren’t Playing Around

NetworkNewsWire Editorial Coverage: Everywhere you go these days, heads are bent over smartphones and tablets—shopping, checking Facebook, scanning news headlines, watching movies, accessing banking information, checking emails and, of course, gaming. Though it was once a wide-spread belief that a mobile gaming enterprise could not survive as a publicly traded company, the tide has turned. Several leading brands in the industry are proving they can not only survive, but can thrive as publicly traded entities in the global gaming market. As public mobile gaming stocks continue gaining market share within the videogame industry, companies like Tapinator, Inc. (OTCQB: TAPM) (Tapinator Profile), Zynga, Inc. (NASDAQ: ZNGA), Electronic Arts, Inc. (NASDAQ: EA), Glu Mobile, Inc. (NASDAQ: GLUU) and Activision Blizzard, Inc. (NASDAQ: ATVI) are showing they mean business in this stalwart, promising market.

In the past, debates have abounded over whether venture capital funding was the right thing for mobile gaming companies because, essentially, having hit games was the determining factor in whether or not they would find success. While that is still fundamentally true, mobile gaming companies have figured a few things out to greatly bolster their profitability—like how to cash in on in-game advertising, how to sustainably acquire users, how to employ user-friendly monetization methods, and how to successfully and effectively integrate brands into their games.

Investors are certainly feeling friendlier toward mobile games companies, and the market outlook is rosy. An annual report released by Juniper Research in February 2017 predicted the overall videogame market (including both mobile and PC games) would grow to $132 billion in revenues by 2021. A Global Games Market Report released by Newzoo in April 2017 projected global game revenues would reach $108.9 billion during 2017—an increase of 7.8 percent from 2016. Within the global gaming market, mobile gaming has proven to be the most profitable segment, grabbing 42 percent of the market share. By 2020, the same Newzoo report predicts, mobile gaming will amount to more than half of the total games market worldwide.

For companies like Tapinator, Inc. (TAPM), it’s all good news.

Engaging millions of players with its diversified portfolio of over 300 mobile games, Tapinator is generating alluring and predictable returns through the sale of branded advertisements and consumer app store transactions. Hundreds of thousands of daily downloads on the iOS, Google Play and Amazon platforms have made Tapinator “One to Watch” in the mobile gaming market.

The business strategy employed by Tapinator includes creating segment-leading full-featured games, like “ROCKY™” and “Solitaire Dash,” that give gamers unique, in-depth content as well as fostering long-term player retention and producing higher ROIs. This full-featured games model makes it possible for Tapinator to create potentially $100 million+ franchise-type games that are sustainable and have product lifespans of five years or more. The company utilizes a set of proprietary dynamic development and marketing processes that are factored on gaming category, estimated player retention, and projected player profitability. In a press release earlier this month, the company said it expects Full-Featured Games Bookings to increase by more than 200% in 2017 as compared to 2016 (http://nnw.fm/LW8yt).

Tapinator recently launched two new full-featured games: “Big Sport Fishing 2017” – which had more than 520,000 player downloads within the first seven days of its global release – and “Dice Mage 2.” Both were recognized as “New Games We Love” on the Apple iOS platform, as noted in a recent press release announcing updates to Dice Mage 2 (http://nnw.fm/Xy3V5).

Additionally, Tapinator’s Rapid-Launch Games division recently experienced a spike in player interest with the launch of “Fidget Spinner Superhero” and “Scary Shark Evolution 3D.”

Coming up during Q4 2017 and Q1 2018, Tapinator is scheduled to release four new titles: “ColorFill,” “Divide & Conquer,” “Shadowborne” and “Fusion Heroes.” The formula behind these games consists of a combination of proven gameplay elements; class-leading monetization systems; and the creative magic of the robust team of developers, strategists and product specialists that is Tapinator’s backbone.

Diversified revenue sources for Tapinator include 54 percent derived from in-game advertising and 46 percent from consumer purchases made through app stores. Advertising placement is strategically limited to appear between game levels, and video ads additionally play on a rewards basis that is directly tied to game currency.

The company is currently exploring promising opportunities in virtual reality and augmented reality and has exploratorily released several prototype virtual reality games to gather data before pursuing a more significant product in this category. Tapinator further intends to pursue publishing transactions leveraging its network, platform relationships and operational prowess and is additionally exploring notable gaming IP expansion opportunities to new platforms like Steam and to leading messaging apps.

While Tapinator may yet be an unknown name to some (though that isn’t likely to remain true for long), both gamers and non-gamers alike easily recognize the name of Zynga, Inc. (ZNGA), the developer behind such hugely popular games as “FarmVille” and “Words with Friends.” It hasn’t always been smooth sailing for Zynga, but the stock price for this social games leader has been on the rise, going from less than $3 to more than $4 over the course of the past year. Part of this success may be attributed to the company appointing Frank Gibeau, former executive at Electronic Arts Inc. (EA), as its new CEO in March 2016. Various other former EA execs were then brought aboard by Gibeau, and attention was turned to live operations and increasing the revenues of Zynga’s existing properties instead of gambling on expensive new launches.

Meanwhile, EA’s stock price has been on an incredible upward climb for several years now, steadily soaring from less than $15 at the commencement of 2013 to breaking the $120 mark this year. The company’s portfolio includes such chartbusting gaming brands as “The Sims,” “Madden NFL,” “EA SPORTS FIFA,” “Battlefield,” “Dragon Age” and “Plants vs. Zombies.”

Like Zynga, Glu Mobile Inc. (GLUU) has had ups and downs, but it, too, seems to be making a steady recovery, having dropped below $2 at one point this year but then climbed above $4 and, to date, stayed there. Glu Mobile’s focus is on creating original IP games, with a portfolio that includes “Contract Killer,” “Cooking Dash,” “Deer Hunter,” “Diner Dash,” “Dino Hunter: Deadly Shores,” “Eternity Warriors,” “Frontline Commando” and more. The company additionally offers branded IP games that include “Kim Kardashian: Hollywood,” “Sniper X with Jason Statham,” “Gordon Ramsey Dash” and “Britney Spears: American Dream.”

Another interactive games player that has enjoyed a steady upward climb in recent years is Activision Blizzard, Inc. (ATVI), the creator of such blockbuster franchises as “Call of Duty,” “Skylanders” and “Destiny.” Activision Blizzard’s stock price was below $11 at the commencement of 2013; this year, the company’s stock has broken $66.

The global gaming industry is certainly going strong, with mobile gaming taking an increasingly large bite of the market share with every passing year. The outlook is good and the future is bright in this thriving industry, and the aggressive, innovative companies are proving they have staying power as publicly traded entities.

For more information on Tapinator, Inc., visit Tapinator, Inc. (TAPM)
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Re: Tapinator, Inc. (TAPM)

Postby QualityStocks » Thu Oct 19, 2017 4:48 pm

Tapinator, Inc. (TAPM) Mobile Gaming is not a Game

- Mobile gaming industry projected to exceed $50 billion within three years
- Tapinator has proven track record with over 300 games and 400+ million player downloads
- Innovation driven, prepping for new wave of lucrative VR and AR games

To the casual observer it may seem frivolous, but mobile gaming is actually a mammoth business. In its very first year, Pokémon Go racked up a mind boggling $950 million in revenue and 500 million downloads (http://nnw.fm/r71Gd), and, with just 19 percent equity, Nintendo earned over $180 million on the game. Candy Crush generated $1.5 billion in revenues last year and earned upwards of $230 million (http://nnw.fm/jW9Vg). These eye-popping numbers are serious business.

Newzoo, which provides market intelligence on global games and mobile markets, forecasts that the global games business will grow to $108.9 billion this year, with mobile devices generating the lion’s share of the revenue. Newzoo called mobile the “most lucrative segment” of the gaming industry and predicts 19% year-over-year growth, with mobile gaming representing over half of the total games market by 2020 (http://nnw.fm/kv2QQ).

Success in this burgeoning industry is no game. Success requires extensive experience and broad ranging expertise. Tapinator, Inc. (OTCQB: TAPM), with its team of experienced developers, strategists and product specialists, has developed a significant portfolio of mobile gaming titles generating millions of player downloads and repeatedly demonstrated expertise in building scalable, quality gaming products across multiple categories.

Led by visionary CEO Ilya Nikolayev, the Tapinator team has been working together since 2007 building mobile games and applications. With a background in banking and technology, Nikolayev created one of the first successful Facebook applications, which was sold to Intelius, generating substantial returns for all of his investors. Nikolayev is recognized as an industry expert and has been featured on Fox Business, Bloomberg and TheStreet. With his guidance, the Tapinator team has developed and published over 300 mobile gaming titles that have collectively achieved over 400 million player downloads. Tapinator has been recognized in respected publications such as Forbes, Fortune, Venture Beat and The Huffington Post as a “mobile gaming company that has found a balance between profitability and creativity.”

Tapinator maximizes success of its mobile games by using its proprietary set of development and marketing processes based on gaming category, estimated player retention and projected player profitability. The company is constantly testing new technologies and is pioneering forays into virtual (VR) and augmented (AR) reality. Tapinator is prepared to capitalize on these markets, which are projected to exceed $150 billion by 2020.

Mobile gaming is not a game, but rather a lucrative technology- and analytics-driven business. Tapinator, targeting 30+ percent annual growth over the next two years, is proving to be among the innovators and leaders in this industry.

For more information, visit the company’s website at www.Tapinator.com
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